Post suggestions for items, make them small and only affect ships a small amount, and easy to implement (a wraith that can board the enemy BC would be very hard to implement) Also throw in if they can stack or not (like weapons increase by 3% but have 3 items so they can have 9% total, some items might not be balanced if they stack, like items that give you extra abilities (like the nano-gloves for the infiltrators))
Shield Capacitor - 1y 3b Increases shields +15
Shield Generator - 3y 1b Increases shield regeneration by +1
Weapons Flux Capacitor - 2y 2r - Increases damage by 3%
Weapons Aron Capacitor - 2b 2r - Increases weapon projectile speed by 5%
Thruster accelerator - 3b 1r - increases ship speed by 2%
Alunim Wing Plating - 1b 3r - decreases acceleration while turning by 5% (when you turn you dont loose as much speed, making it so you can pull faster turns)
Optics - 5b - increases view range of the ship by 10% (zooms the camera out further)
Energy Generator - 1g increases energy regeneration by +0.5
Energy Capacitor - 3b Increases maximum energy by +100
Ubintium Launchers - 20r allows you to fire pirhanna missiles regardless if offensive tier 2 is researched or not. (does not work for miners and chompers, can not be stacked)
Lidium Cloaker - 5y 15b Grants you an ability to cloak for 5 seconds (does not stack, using an ability will decloak you)
Ship nanobots - 1y Heals your ship hull by 0.2/s
Emergency Hull stabilizers - 1b heals you for +25 hull
Hull plating - 1y 1b Increases your maximum hull by +20
particle disintegrators - 1y 3b Increases mining speed by 4% (only works for miners) (how much inventory space will you have for particle disintegrators and the rest for mineral storage? ^^ )
Fun little ideas like these that add a little bit to your ship, but doesnt make them OP, a skilled wraith pilot with no items will still have a strong chance of killing another wraith pilot. Its also easy to balance as your simply changing numbers if some items feel like they are used more/more effective then other items.
We could add new tiers of items as well, that increases the effectiveness of the item but increases the cost for the mid and late game (like shield capacitors, tier 1 is +15 shields 1y 3b. Tier 2 is +50 shields 5y 15b. and Tier 3 is +200 shields +1 regen 20y 60b (im looking at you degra with that super shield capacitor
But we can of course just start with little basic items. Then move on from there. Have new item suggestions for ships? post yours below!
