Weapons Console: Difference between revisions

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The weapons console fires either laser or [[kinetic]] weaponry by either using the fire ability or by right clicking directly on the map. Single, triple, and penta burst lasers can be fired shooting, on average, more quickly at the cost of more energy. Only single burst is initially available. [[Kinetic]] weaponry must be unlocked through research and can be teched into one of two branches after the first upgrade. [[Kinetic]] weaponry is designed to deal greater amounts of hull damage, while laser weaponry is designed to combat shields. Only one type of weaponry can be armed at a time, and switching back and forth required a five second preparation time.
The weapons console fires either laser or [[Kinetic Weapons|Kinetic]] weaponry by either using the fire ability or by right clicking directly on the map. Single, [[Triple Burst|Triple]], and [[Penta Burst|Penta]] lasers can be fired shooting, on average, more quickly at the cost of more energy. Only single burst is initially available. [[Kinetic Weapons]] must be unlocked through research and can be teched into one of two branches after the first upgrade. [[Kinetic Weapons]] are designed to deal greater amounts of hull damage, while laser weaponry is designed to combat shields. Only one type of weaponry can be armed at a time, and switching back and forth required a five second preparation time.


Usage of either lasers or [[kinetic|kinetics]] will drain energy from the weapon capacitor rather than the [[battlecruiser|battlecruiser's]] main capacitor. Because the capacitor is limited, and energy is often diverted to both engines and shields during combat, sometimes the wiser choice is often not to fire in order to conserve energy.
Usage of either lasers or [[Kinetic Weapons|Kinetics]] will drain energy from the weapon capacitor rather than the [[Battlecruiser]]'s main capacitor. Because the capacitor is limited, and energy is often diverted to both engines and shields during combat, sometimes the wiser choice is often not to fire in order to conserve energy.


On top of the above, the weapons console also controls the six [[missile]] bays. [[missile|Missiles]] will always launch from the front of the [[battlecruiser]], however, so aiming them will often require coordination with the [[Navigation Console|navigation console]].
On top of the above, the weapons console also controls the six [[Missiles|Missile]] bays. [[Missiles]] will always launch from the front of the [[Battlecruiser]], however, so aiming them will often require coordination with the [[Navigation Console]].


== Early Game Weaponry ==
== Early Game Weaponry ==


The range of the [[battlecruiser|battlecruiser's]] lasers are astonishingly far, well exceeding the sight range of the [[battlecruiser]] itself. As such, the weapon console will often be used in order to combat [[wraith|wraiths]] who stray too close to your [[battlecruiser]] in hopes of picking off a [[miner]].
The range of the [[Battlecruiser]]'s lasers are astonishingly far, well exceeding the sight range of the [[Battlecruiser]] itself. As such, the weapon console will often be used in order to combat [[Wraith]]s who stray too close to your [[Battlecruiser]] in hopes of picking off a [[Miner]].


== Weaponry in Combat ==
== Weaponry in Combat ==


As expected, the weapon console is often to combat various [[Small Ships|small ships]] and the enemy [[battlecruiser]]. However, it may also be expected of the weapon console to fire at enemies blind based upon [[radar pings|radar pings]], or even snipe an enemy [[battlecruiser]] with [[missile|missiles]] at a long range. Also, because cruiser and cruiser fights depend heavily upon [[Power Management|energy consumption]], the weapon console may also have to frequently switch between various degrees of laser bursts in combat.
As expected, the weapon console is often to combat various [[Small Ships]] and the enemy [[Battlecruiser]]. However, it may also be expected of the weapon console to fire at enemies blind based upon [[Radar Pings]], or even snipe an enemy [[Battlecruiser]] with [[Missiles]] at a long range. Also, because cruiser and cruiser fights depend heavily upon [[Power Management|Energy Consumption]], the weapon console may also have to frequently switch between various degrees of laser bursts in combat.

Revision as of 06:14, 21 May 2013

The weapons console fires either laser or Kinetic weaponry by either using the fire ability or by right clicking directly on the map. Single, Triple, and Penta lasers can be fired shooting, on average, more quickly at the cost of more energy. Only single burst is initially available. Kinetic Weapons must be unlocked through research and can be teched into one of two branches after the first upgrade. Kinetic Weapons are designed to deal greater amounts of hull damage, while laser weaponry is designed to combat shields. Only one type of weaponry can be armed at a time, and switching back and forth required a five second preparation time.

Usage of either lasers or Kinetics will drain energy from the weapon capacitor rather than the Battlecruiser's main capacitor. Because the capacitor is limited, and energy is often diverted to both engines and shields during combat, sometimes the wiser choice is often not to fire in order to conserve energy.

On top of the above, the weapons console also controls the six Missile bays. Missiles will always launch from the front of the Battlecruiser, however, so aiming them will often require coordination with the Navigation Console.

Early Game Weaponry

The range of the Battlecruiser's lasers are astonishingly far, well exceeding the sight range of the Battlecruiser itself. As such, the weapon console will often be used in order to combat Wraiths who stray too close to your Battlecruiser in hopes of picking off a Miner.

Weaponry in Combat

As expected, the weapon console is often to combat various Small Ships and the enemy Battlecruiser. However, it may also be expected of the weapon console to fire at enemies blind based upon Radar Pings, or even snipe an enemy Battlecruiser with Missiles at a long range. Also, because cruiser and cruiser fights depend heavily upon Energy Consumption, the weapon console may also have to frequently switch between various degrees of laser bursts in combat.