Changelog: Difference between revisions

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'''Current Version - [[v1.91]] (9/4 - 2013)'''
'''Current Version - [[v2.0]] (26/4 - 2013)'''


- Increased periodic repair of repair station from 1 to 2.
- You can no longer target tracking beacons by a-moving.


- Repair stations no longer gain extra health from removing debris.
- The repair stations now have a range circle indicating how close they can be placed.


- Reduced the period between repair ticks from 1.5 to 1.
- Improved the mining AIs escape algorithm.


- Repair station duration increased from 15s to 20s.
- Fixed an AI behavior issue when it got EMPd while trying to turbo jump.


- Reduced the duration of iron curtain from 8 to 6 seconds.
- Fixed an AI behavior issue when it tried to dodge close to its own BC.


- Fixed an issue where drones would refuse to launch after docking once.
- Increased the Corvette radius.


- The miner AI is no longer afraid of itself, causing it to fly in circles.
- Added 7 new items: C-14 Gauss Rifle, ARC12 Rifle, Dust Cannon, Firesuit, Nanodoc Gloves, Adaptive Photo Disguise and C-4 charges.


- The miner AI will try to go back and dock if it gets too damaged.
- Frequency Nullifier now makes the carrying marine untargetable by turrets.


- Fixed an issue where more than 6 small shield generators on a chomper wouldn’t have any effect.
- New ship available for construction: Infiltrator. It’s pretty good.


- Fixed an issue where you could recover items from a destroyed ship by creating another ship at the same slot.


- You should no longer lose engine acceleration when colliding with things.
== Older versions ==


- Fixed an issue with disappearing hangar inventories.
[[v2.0]] (26/4 - 2013)


- Shield recharger efficiency increased from 10 to 15.
[[v1.93]] (19/4 - 2013)


 
[[v1.92]] (18/4 - 2013)
== Older versions ==


[[v1.91]] (9/4 - 2013)
[[v1.91]] (9/4 - 2013)

Revision as of 20:37, 26 April 2013

Current Version - v2.0 (26/4 - 2013)

- You can no longer target tracking beacons by a-moving.

- The repair stations now have a range circle indicating how close they can be placed.

- Improved the mining AIs escape algorithm.

- Fixed an AI behavior issue when it got EMPd while trying to turbo jump.

- Fixed an AI behavior issue when it tried to dodge close to its own BC.

- Increased the Corvette radius.

- Added 7 new items: C-14 Gauss Rifle, ARC12 Rifle, Dust Cannon, Firesuit, Nanodoc Gloves, Adaptive Photo Disguise and C-4 charges.

- Frequency Nullifier now makes the carrying marine untargetable by turrets.

- New ship available for construction: Infiltrator. It’s pretty good.


Older versions

v2.0 (26/4 - 2013)

v1.93 (19/4 - 2013)

v1.92 (18/4 - 2013)

v1.91 (9/4 - 2013)

v1.9 (7/4 - 2013)

v1.85 (2/4 - 2013)

v2.0 (April's fool, not a real patch) (1/4 - 2013)

v1.8 (31/3 - 2013)

v1.7 (17/3 - 2013)

v1.65 (5/3 - 2013)

v1.6 (4/3 – 2013)

v1.5 (28/2 – 2013)

v1.45 (22/2 – 2013)

v1.4 (21/2 – 2013)

v1.3 (4/2 – 2013)

v1.2 (28/1 – 2013)

v1.11 (22/1 – 2013)

v1.1

v1.0

v0.999i

v0.999h

v0.999g

v0.999f

v0.999e

v0.999d

v0.999d

v0.999b

v0.999a

v0.998

v0.997

v0.996

v0.995

v0.994

v0.993

v0.992

v0.991

v0.99

v0.98

v0.97

v0.96

v0.95

v0.94

v0.93

v0.92

v0.9