Changelog: Difference between revisions

From Cruiser Command
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''Current Version - [[v2.3]] (10/5 - 2013)'''
'''Current Version - [[v2.4]] (15/5 - 2013)'''


- Fixed a docking issue for AIs.
- Reduced life of auto-turrets from 100 to 50.


- Changed the gunnery AI’s weapon prioritization into a dropdown menu to fix a flickering selection glitch.
- Frequency Nullifier is now considered an armor. Only one can be equipped at a time.


- Added the loading screen instruction box to the start screen.
- Frequency Nullifier now drains 1hp/s when equipped.


- You can no longer target allies with the ARC12 rifle.
- Removed the unnecessary repair button on the marine command card.


- Fixed a bug where Small Shield Generators wouldn’t regenerate when put on an infiltrator.
- Removed the kermiculite cost of the firesuit.


- Fixed some vote kicking bugs
- Firesuit no longer prevents sprint but instead reduces movement speed by 10%.


- Vote kicks will now end as soon everyone has voted or as soon as the amount of yes votes gains a majority.
- Reduced attack damage of ARC12 rifle from 20 to 15.


- Greatly improved the new player introduction.
- Changed the way boarding works. The infiltrator no longer switches hangars and you can now board while the enemy hangar is full.


- Fixed a drone console issue which caused the order/status to update incorrectly.
- Added an option for gunnery AI to fire missiles.
- Fixed a bug which caused the music to not play.




== Older versions ==
== Older versions ==
[[v2.3]] (10/5 - 2013)


[[v2.2]] (5/5 - 2013)
[[v2.2]] (5/5 - 2013)

Revision as of 21:56, 15 May 2013

Current Version - v2.4 (15/5 - 2013)

- Reduced life of auto-turrets from 100 to 50.

- Frequency Nullifier is now considered an armor. Only one can be equipped at a time.

- Frequency Nullifier now drains 1hp/s when equipped.

- Removed the unnecessary repair button on the marine command card.

- Removed the kermiculite cost of the firesuit.

- Firesuit no longer prevents sprint but instead reduces movement speed by 10%.

- Reduced attack damage of ARC12 rifle from 20 to 15.

- Changed the way boarding works. The infiltrator no longer switches hangars and you can now board while the enemy hangar is full.

- Fixed a drone console issue which caused the order/status to update incorrectly.

- Added an option for gunnery AI to fire missiles.

- Fixed a bug which caused the music to not play.


Older versions

v2.3 (10/5 - 2013)

v2.2 (5/5 - 2013)

v2.1 (29/4 - 2013)

v2.0 (26/4 - 2013)

v1.93 (19/4 - 2013)

v1.92 (18/4 - 2013)

v1.91 (9/4 - 2013)

v1.9 (7/4 - 2013)

v1.85 (2/4 - 2013)

v2.0a ('s fool, not a real patch) (1/4 - 2013)

v1.8 (31/3 - 2013)

v1.7 (17/3 - 2013)

v1.65 (5/3 - 2013)

v1.6 (4/3 – 2013)

v1.5 (28/2 – 2013)

v1.45 (22/2 – 2013)

v1.4 (21/2 – 2013)

v1.3 (4/2 – 2013)

v1.2 (28/1 – 2013)

v1.11 (22/1 – 2013)

v1.1

v1.0

v0.999i

v0.999h

v0.999g

v0.999f

v0.999e

v0.999d

v0.999d

v0.999b

v0.999a

v0.998

v0.997

v0.996

v0.995

v0.994

v0.993

v0.992

v0.991

v0.99

v0.98

v0.97

v0.96

v0.95

v0.94

v0.93

v0.92

v0.9