Destroyer
Overview
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- Your Battlecruiser doesn't start with a Destroyer, you will have to purchase 1 from a Hangar Console.
- Strong anti-capital ship. Good for dealing high damage bursts to the enemy Battlecruiser.
- Weak against other Small Ships, due to its relatively low engine speed and sluggish turn rate.
Abilities
| Icon | Name | http://i.imgur.com/TIFgEiD.jpg | http://i.imgur.com/9QP6qX8.jpg | Description |
| http://i.imgur.com/qQBbUQq.jpg | Quantum Bombardment | 100 | 10 | Fires volley of 5 projectiles from front of the ship. |
| http://i.imgur.com/I4jPyF4.jpg | Quantum Leech | 0 | 0 | Drains energy from hit target. |
| http://i.imgur.com/xnBTLWM.jpg | Chroniton Torpedoes | ? | ? | Activates Chroniton fire mode. |
| http://i.imgur.com/bzVbJNs.jpg | Seismic Disturbance | 0 | 0 | Reduces marines move speed. |
Uses & Tactics
- The Destroyers Quantum Bombardment Projectiles have a long range, make sure yo use this when attacking the enemy Battlecruiser.
- With frequent Radar Pings, Predator Heavy Missile or Cloaked scouting wrath providing vision of the enemy Battlecruiser, Destroyers can aim their Bombardments outside the enemies view, causing massive damage, a powerful harass.
- The Destroyer is an extremely expensive ship, losing it needlessly can potentially lose you the game. To avoid this make sure you launch on the correct side of the Hangar, this allows you to position the Destroyer on the safe side of the Battlecruiser which you can use as a shield against enemy fire.
- The Destroyer provides valuable energy regeneration to the Battlecruiser while docked, flying it out in space for no reason will put you at a disadvantage.
Tips
Wraith vs;
- Miner: EMP Miners before they Turbo Jump to get extra time to deal damage, line up the wraith and attack in devastating vollies. Try to approach Miners such that you block off their retreat to the Battlecruiser. Make sure to also EMP Miners Cargo Drones to slow them down then finish them off with Plasma Cannon. Chain EMP's with ally Wraiths to dominate Miners.
- Chomper: Keep your distance and avoid the Chomper from Chomping your Wraith, be alert for nearby enemy Battlecruiser which can provide small ship and Weapons Console support. EMP the Chomper as its engines increase or if its about to dock with low hull (giving you time to finish it off). The Chomper has a large hull and will take a reasonable amount of time and energy to destroy, during this time your enemy may respond be wary of this when engaging a Chomper.
- Wraith: Keep moving and avoid fighting Wraiths with more energy and upgrades than you. Fight unfair against enemy Wraiths use your allies and abuse the map warp edges to escape, do anything to get the edge over the opponent. Aim your attacks where the Wraith is going, and take note that your Wraith takes time to turn when aligning your shots.
- Corvette: keep a distance between you and the enemy Corvette; use the Wraiths boosts and high speed to fire at long ranges at the enemy; time your EMPs both to slow the Corvette when its trying to close the distance and also time it around the Corvettes shield which will deflect the projectile. Care for the Corvettes Photon Rush, the closer the Corvette the more dangerous the situation.
- Destroyer: Maintain a reasonable distance from the easy prey, Wraiths can 1on1 destroyers quite easily provided they don't get to close and avoid the (slightly tracking) Quantum Bombardment of the Destroyer. The Destroyers slow turning rate can be abused using the Wraiths side boosts and its slow engine speed can be nullified by the EMP.
- Minelayer: Minelayers will try to get close and plant mines, avoid this by using EMP on incoming Minelayers and be wary for existing minefields.
- Infiltrator: Best response to spotting an Infiltrator is letting your team know ASAP so they can respond accordingly, otherwise engage an Infiltrator by trying to EMP the ship and make the Infiltrator waste its Phase Shift ability making its approach to your Battlecruiser much more dangerous.
- Subjugator: Best to run from these heavy support ships; they can nullify your speed advantage and can block all of your projectiles with its Force Prism. If you decide to take one on try to get inside its prism where it will be vulnerable and kill any Plasma Automatons that it makes.
- Battlecruiser: Stay outside the Battlecruisers sight range and attack in vollys, after which you should side boost abit to avoid blind attacks from the enemies Weapons Console. If Cloak is available you can scout the enemy Battlecruiser and your team can snipe it accurately with the sight you provide.
OLD
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| Name | Destroyer | ||||
| Hull | 1200 | ||||
| Power | 15 GW | ||||
| Mass | 250 | ||||
| Abilities | Quantum Bombardment, Chroniton Torpedoes, Seismic Disturbance, Quantum Leech | ||||
| Cost | |||||
Basics
Strong anti-capital ship. Good for dealing terrible, terrible damage to the enemy Battlecruiser.
Abilities
~Quantum Bombardment
~Chroniton Torpedoes
~Seismic Disturbance
~Quantum Leech
Also referred to as 'Dessie' or 'Dessy'