Destroyer: Difference between revisions
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*Your [[ | *Your Battlecruiser doesn't start with a Destroyer, you will have to purchase 1 from a [[Hangar Console]]. | ||
* | *Strong anti-capital ship. Good for dealing high damage bursts to the enemy Battlecruiser. | ||
*Weak against other [[Small Ships]], due to its relatively low engine speed and sluggish turn rate. | |||
=Abilities= | =Abilities= | ||
Revision as of 23:14, 15 March 2015
Overview
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- Your Battlecruiser doesn't start with a Destroyer, you will have to purchase 1 from a Hangar Console.
- Strong anti-capital ship. Good for dealing high damage bursts to the enemy Battlecruiser.
- Weak against other Small Ships, due to its relatively low engine speed and sluggish turn rate.
Abilities
| Icon | Name | http://i.imgur.com/TIFgEiD.jpg | http://i.imgur.com/9QP6qX8.jpg | Description |
| http://i.imgur.com/qQBbUQq.jpg | Quantum Bombardment | 100 | 10 | Fires volley of 5 projectiles from front of the ship. |
| http://i.imgur.com/I4jPyF4.jpg | Quantum Leech | 0 | 0 | Drains energy from hit target. |
| http://i.imgur.com/xnBTLWM.jpg | Chroniton Torpedoes | ? | ? | Activates Chroniton fire mode. |
| http://i.imgur.com/bzVbJNs.jpg | Seismic Disturbance | 0 | 0 | Reduces marines move speed. |
Uses & Tactics
- Wraiths should foremost harass the enemies economy by attacking enemy Miners and/or destroying enemy Cargo Drones. As a Wraith pilot you don't need to kill enemy Miners but rather hinder them from collecting Minerals, but if the opportunity arises go for the kill. Wraiths can also be responsible for engaging enemy fighters that are attacking your teams Miners.
- Wraiths should engage enemies only when they have been properly supplied with energy, request the Power Transfer from the Battlecruiser Science Console and always be mindful of your energy levels. Avoid wasting energy from unnecessary side boosts and attacks.
- Use the Wraiths, Miner Ping ability, to locate enemy Miners, and use the Battlecruisers Radar Ping to plan routes around enemy fighters
- Wraiths pilots should work as a team with one another!
- Utilize the wraiths boost abilities, note however that boosts drain energy;
- Use side boost to dodge incoming fire or collisions.
- Use side boost to flee a lethal situation.
- When attacking, go in from below. The view is greater above ships and smaller below.
- Hold shift and F (fire Plasma Cannon hotkey) to get a reliable volly of attacks against Miners.
Tips
Wraith vs;
- Miner: EMP Miners before they Turbo Jump to get extra time to deal damage, line up the wraith and attack in devastating vollies. Try to approach Miners such that you block off their retreat to the Battlecruiser. Make sure to also EMP Miners Cargo Drones to slow them down then finish them off with Plasma Cannon. Chain EMP's with ally Wraiths to dominate Miners.
- Chomper: Keep your distance and avoid the Chomper from Chomping your Wraith, be alert for nearby enemy Battlecruiser which can provide small ship and Weapons Console support. EMP the Chomper as its engines increase or if its about to dock with low hull (giving you time to finish it off). The Chomper has a large hull and will take a reasonable amount of time and energy to destroy, during this time your enemy may respond be wary of this when engaging a Chomper.
- Wraith: Keep moving and avoid fighting Wraiths with more energy and upgrades than you. Fight unfair against enemy Wraiths use your allies and abuse the map warp edges to escape, do anything to get the edge over the opponent. Aim your attacks where the Wraith is going, and take note that your Wraith takes time to turn when aligning your shots.
- Corvette: keep a distance between you and the enemy Corvette; use the Wraiths boosts and high speed to fire at long ranges at the enemy; time your EMPs both to slow the Corvette when its trying to close the distance and also time it around the Corvettes shield which will deflect the projectile. Care for the Corvettes Photon Rush, the closer the Corvette the more dangerous the situation.
- Destroyer: Maintain a reasonable distance from the easy prey, Wraiths can 1on1 destroyers quite easily provided they don't get to close and avoid the (slightly tracking) Quantum Bombardment of the Destroyer. The Destroyers slow turning rate can be abused using the Wraiths side boosts and its slow engine speed can be nullified by the EMP.
- Minelayer: Minelayers will try to get close and plant mines, avoid this by using EMP on incoming Minelayers and be wary for existing minefields.
- Infiltrator: Best response to spotting an Infiltrator is letting your team know ASAP so they can respond accordingly, otherwise engage an Infiltrator by trying to EMP the ship and make the Infiltrator waste its Phase Shift ability making its approach to your Battlecruiser much more dangerous.
- Subjugator: Best to run from these heavy support ships; they can nullify your speed advantage and can block all of your projectiles with its Force Prism. If you decide to take one on try to get inside its prism where it will be vulnerable and kill any Plasma Automatons that it makes.
- Battlecruiser: Stay outside the Battlecruisers sight range and attack in vollys, after which you should side boost abit to avoid blind attacks from the enemies Weapons Console. If Cloak is available you can scout the enemy Battlecruiser and your team can snipe it accurately with the sight you provide.
OLD
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| Name | Destroyer | ||||
| Hull | 1200 | ||||
| Power | 15 GW | ||||
| Mass | 250 | ||||
| Abilities | Quantum Bombardment, Chroniton Torpedoes, Seismic Disturbance, Quantum Leech | ||||
| Cost | |||||
Basics
Strong anti-capital ship. Good for dealing terrible, terrible damage to the enemy Battlecruiser.
Abilities
~Quantum Bombardment
~Chroniton Torpedoes
~Seismic Disturbance
~Quantum Leech
Pro tips
- The Destroyer's Quantum Bombardment attack is long ranged, make good use of its range when attacking the enemy Battlecruiser.
- Use the Destroyer in combination with a Predator Heavy Missile, or frequent navigation pings. This way you can aim your shots from outside the view range of the enemy Battlecruiser.
- Do not pilot the destroyer unless the team requests you to do so. It is an extremely expensive ship, and losing it needlessly is a sure-fire way to annoy your team-mates and potentially lose the game. In addition, the Destroyer provides valuable energy regeneration to the Battlecruiser while docked, which is lost if you're flying it out in space for no reason.
- Make sure you launch on the correct side of the Hangar if asked to pilot the Destroyer, so that you may use the Battlecruiser as a shield against enemy fire. Coordinate with your Navigator for this.
Also referred to as 'Dessie' or 'Dessy'